being playful

the blog of Eric Zimmerman

My Summer in Games

Cross My Heart + Hope to Die is a life-sized labyrinth game about desire and betrayal inspired by the myth of Theseus and the Minotaur. It premiered at the Come Out & Play Festival of street games this summer, where it won the special Jury Prize for outstanding design. Created with architect Nathalie Pozzi. (photo © lia bulaong)

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DRIFT is an architectural proposal created with Clara Klein & Nathalie Pozzi for the Sukkah City competition. Visitors play a game in a floor-to-ceiling grid by tracing paths and moving felt orbs. We weren’t selected as a winner from among the 600 competitors, but it has been made clear to me that in the world of architecture, proposals can be considered works in and of themselves. So here it is.

Filed under: Cross My Heart + Hope to Die, DRIFT, Games

About this blog

This is the project blog of Eric Zimmerman, a game designer working in New York City. More about my games, books, writings, classes, etc. can be found at my website, ericzimmerman.com.

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