Although the exhibition happened last fall, I finally have put documentation online for the exhibition of Flatlands at the Museum of Design Atlanta. A collaboration with architect Nathalie Pozzi, Flatlands is a game installation where two players search through an archive of 200 game boards to find the right one that will please a judge. Both players play cards that change and modify the judge’s criteria over time.
Flatlands was part of XYZ – Alternative Voices in Game Design, and Nathalie and I want to thank the curators Celia Pearce, Cindy Poremba, Adam Rafinski, John Sharp, and Akira Thompson for including us in the show and also for helping tremendously with the installation.
I’m especially excited about this amazing video shot and edited by The Raftermen in Atlanta. It gives a great sense of Nathalie’s space design and the overall experience of the game. You can more documentation about Flatlands, including complete game rules, on my project website.
It’s official. Quantum, the sci-fi strategy boardgame I started designing 4 years ago, is officially available for sale. From its origin as a little sketch I played with Jesper Juul in my kitchen to the award-winning prototype Armada D6, to the final game that designer John Sharp helped me whip into shape, it’s been a long journey.
Its been great working with FunForge, the game’s publisher, as well as Passport Studios, who are distributing the game in North America, on its release. For more about the title, here’s an essay I wrote about the Quantum’s design process for Boardgamegeek.com.
What does this all mean for you? You can finally order your own copy! Here’s a link to the Amazon page and another at Cool Stuff Inc. Stay tuned for a launch party in NYC in the next few weeks. In the meantime, I am very much looking forward to hearing about your experience playing the game.
Feels great to finally have this game out and in the hands of players!
The Museum of the Moving Image, a longtime exhibitor of digital games, recently premiered the show Indie Essentials: 25 Must-Play Videogames. The show combines classic indie games like Passage and Braid with last years winners from the IndieCade Festival of Independent Games like Killer Queen and Gone Home.
I was delighted when Diner Dash was selected to be among the winners. It was one of Gamelab’s first titles – and probably its most successful. You can read more about the show in this review published in the New York Times. The exhibition will be up through IndieCade East in February. Check it out if you’re around NYC.
photo credit: Karsten Moran for the New York Times
In a few hours I am heading to the airport to the Essen Game Fair – the largest tabletop game event in the world – to launch my board game Quantum with its publisher FunForge. As part of the pre-launch hype offensive, I wrote an essay for boardgamegeek.com about the design of the game.
Part of their Designer Diary series, the article details the evolution of the gameplay from my first playtest with game scholar Jesper Juul in my Brooklyn kitchen in 2010 to the final production push this past summer. Along the way, I discuss design issues such as the way that the information elements on a playing card signify their meaning and the importance of testing the learnability of rules.
FYI, the picture above was taken during a recent preview event of the game in Europe. That’s boardgame design legend Bruno Faidutti playing my game! I wasn’t there but I heard he enjoyed it.
See you at Essen!
Nathalie and I have spent this week installing Interference in Track 16 gallery in Culver City. A small army from Los Angeles Contemporary Exhibitions and the talents of some amazing riggers have been extremely helpful.
It’s coming along well and we will have everything ready to go by the opening on Wednesday next week. For more information about the opening, the exhibition, and other events related to Interference, see follow this link.
More installation photos below, taken by Sean Meredith of Track 16.
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Interference, the large-scale game installation I created with architect Nathalie Pozzi, is finally coming to the US. Interference was commissioned by la Gaite lyrique in Paris, and over the last year has traveled to Dublin and Moscow. But we’re very pleased to be working with Los Angeles Contemporary Exhibitions (LACE) to bring the project to the Track 16 Gallery in LA.
Interference consists of five super-thin hanging steel walls, each less than a millimeter thick. Physically, it’s a gorgeous project – although all of the credit for that goes to Nathalie! The walls act as vertical game boards for a strategy game that occurs between pairs of players. The twist to the game is that each turn, you must steal a game piece from another pair of players. So players end up interfering in each others’ games, and social metagaming often ends up being the best way to win.
The opening on Wed Oct 2 and the exhibition is timed to coincide with the IndieCade International Festival of Independent Games happening in Culver City. There are several events happening around Interference, including a lecture at USC, modding workshops, and an opening reception. Here’s the back of the LACE postcard, which includes information about the exhibition and walking directions from IndieCade.
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