Archives for category: Inteference

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Nathalie and I have spent this week installing Interference in Track 16 gallery in Culver City. A small army from Los Angeles Contemporary Exhibitions and the talents of some amazing riggers have been extremely helpful.

It’s coming along well and we will have everything ready to go by the opening on Wednesday next week. For more information about the opening, the exhibition, and other events related to Interference, see follow this link.

More installation photos below, taken by Sean Meredith of Track 16.

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Interference, the large-scale game installation I created with architect Nathalie Pozzi, is finally coming to the US. Interference was commissioned by la Gaite lyrique in Paris, and over the last year has traveled to Dublin and Moscow. But we’re very pleased to be working with Los Angeles Contemporary Exhibitions (LACE) to bring the project to the Track 16 Gallery in LA.

Interference consists of five super-thin hanging steel walls, each less than a millimeter thick. Physically, it’s a gorgeous project – although all of the credit for that goes to Nathalie! The walls act as vertical game boards for a strategy game that occurs between pairs of players. The twist to the game is that each turn, you must steal a game piece from another pair of players. So players end up interfering in each others’ games, and social metagaming often ends up being the best way to win.

The opening on Wed Oct 2 and the exhibition is timed to coincide with the IndieCade International Festival of Independent Games happening in Culver City. There are several events happening around Interference, including a lecture at USC, modding workshops, and an opening reception. Here’s the back of the LACE postcard, which includes information about the exhibition and walking directions from IndieCade.

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This month’s issue of Aperture Magazine is devoted to the theme of play, and I was asked to write a short reflection on the connection between games, images, and culture. The text of my piece is below, which questions the future of photography in our current Ludic Century.

Read on for the full text of my mini-essay. Special thanks to Cameron Sterling, who took the gorgeous photo of Interference that accompanies the piece.

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Earlier this year, Nathalie Pozzi and I brought our game installation Interference to the Dublin Science Gallery as part of GAME – an exhibition about new forms of play.  Here’s a short video of Nathalie and I discussing the game  and playing against each other. (If I recall correctly, she beat me soundly.)

The Irish Times also covered the exhibition, taking the occasion to raise questions about the comparison between games and art. If you have more than a few minutes, you might want to watch a video of the talk Nathalie and I gave as part of the Science Gallery’s lecture series. We discuss the concept of the “space of possibility” that lies at the intersection of architecture and game design.

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I know it was a few months ago, but I’m just getting around to cataloging all of my sessions from the Game Developers Conference 2013. Below are links to videos and coverage of some of the panels and lectures with which I was involved. If you weren’t at the conference, this piece from the NY Times helps convey the vibe of the gathering, and includes a quote from me about how the industry is changing.

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Another IndieCade has come and gone. More than any other game event each year, IndieCade feels like a game version of a film festival, chock-full of smart lectures, exhibitions of top independent and experimental games, and a social scene that brings together the indie developer community. Read the rest of this entry »

Indiecade, that quintessential festival of independent games, is happening in just about a month. And it’s going to be a very busy few days for me.

Two of my games – Interference and Armada d6 – were selected as finalists and will be on exhibit there. Another project I helped design, Local No.12’s Metagame, is an Official Selection and will be available to play throughout the festival. I’m also giving a talk about the act of *being* a game designer and I’ll be interviewing the amazing Bernie DeKoven for one of the keynote sessions.

There are many incredible games being presented this year and it’s an honor being part of the festival. Plus it’s a great excuse to spend a few days in California wandering among the games and talks with other independent developers.

See you in Culver City.

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