In February, Nathalie Pozzi and I premiered our first collaboration, the physical game Sixteen Tons, at the Art History of Games conference in Atlanta. We also gave a couple talks. And now the conference has posted all of the videos online.
– You can watch me speak on the meaning of Sixteen Tons and Nathalie talk about performative architecture here.
– Our entertainingly contentious panel with Jason Rorhr and Brenda Braithwait is here.
Here is where you can find all of the videos from the conference. Shout out to John Sharp + SCAD and Ian Bogost + Georgia Tech for putting together an amazing event and commissioning our game.