The finalists for Indicade 2010 have just been announced, and Sixteen Tons is among the 32 selected games. Sixteen Tons is a physical game I created with architect Nathalie Pozzi in which four players strategically move heavy sections of steel pipe while they use dollars from their own wallets to purchase the labor of other players.

And more good news: the NYU Game Center is generously providing funds to help us ship and mount the project in LA.

See you in Culver City.