No, Rio Grande is not publishing my game. But they might be. I have entered Armada d6, a dice-based strategy game that I have been designing for the last several months, into Rio Grande’s annual design contest. And I have heard from an undisclosed source that it is doing very well so far.

I have roped game scholar and designer John Sharp into art directing the materials. (John has a hidden past as a DJ and club flyer designer – graphic design is one of his little-known talents.) The gameplay is space-themed and somewhat abstract, so our concept is to design Armada d6 as if it is an artifact from a somewhat disturbing future culture. We’re aiming for 4 parts Starship Troopers, 4 parts Bauhaus, and 2 parts H.P. Lovecraft. Stay tuned.