Interference was well-received in Paris and got some great coverage along with the entire Play Along exhibition at la Gaîté lyrique.
- My favorite was this piece from the newspaper Liberation on the show, which also included a separate interview with Nathalie and myself under the delicious title, “A Cultural Form Based on Pleasure.” (Yes, these two articles are in French.)
- The Creators Project interviewed Nathalie and I about our experience creating Interference together at the intersection of art, architecture, and game design.
- Game culture site Kill Screen wrote a small piece on the project, calling Interference “a game that makes you cheat.”
- Interference has popped up on all kinds of design blogs and tumblrs. Undoubtedly because it photographs so well. (Thanks, Nathalie!) Here are a few samples as the project appears on Culturebox, Lustik, and Farewell Kingdom.
And a few non-Interference items:
- Game review and criticism site Play with Pixels has decided to devote regular blog posts to Metagame-based game comparisons. Here is their first one.
- The German publication Zeit carried this feature about the Metagame. See if you can translate the title: “Ein Computerspiel ohne Computer.”
- Finally, a blog post at Game-Based Learning Dev proposes a method of iterative designed based on this article I wrote for Design Research.