The Game Developers Conference happened a few months ago, so I suppose it is high time I posted something about it.
This past year, I organized for the second time the exhibition Doing it On the Table – a playable lounge of card and board games designed by videogame creators. The project lets me intermingle the design cultures of videogames and tabletop games – and it also gives GDC attendees a place to hang out and socialize through play. Games this year ranged from Tash-Kalar, a commercial release by designer Vlaada Chavtil to When Dragons Fight, an old-school chit-based wargame from David Wessman. More about the exhibition and the lineup of games can be found in this Gamasutra preview article.
I also co-hosted the annual rant session with Jason Della Roca. This was the 10th rant panel we have organized at GDC, this time titled Rant Apocalypse: The 10 Anniversary Mega Session. to celebrate we invited several of our favorite ranters from the past to hold forth on whatever topic they wanted. Presenters did not disappoint – from Chris Hecker holding the room hostage with a “pay to continue” business model to Brenda Romero making sure that developers understood that “Nobody wants your cock.” Other outstanding rants were hammered home by Ian Bogost, Heather Chaplin, Greg Costikyan, Justin Hall, Mitu Khandaker-Kokoris, and Frank Lantz. A detailed Gamasutra review of the panel can be found here. A full video of the session is also available in the GDC Vault, as part of their free offerings.