Archives for category: Armada d6


About four years ago, I started working on a strategy boardgame design where players moved dice around a grid – each die was a unit in a player’s armada-like fleet of spaceships. The very first playtest took place between myself and game theorist Jesper Juul on my kitchen table in Brooklyn. The game was elegant but complex, approachably fun but satisfyingly deep. It evolved over the years, although many core aspects of the game design were there in that first game with Jesper.

With the help of designer John Sharp, it became the prototype Armada d6, which last year won the Game Design award at the IndieCade Festival of Independent Games. The game caught the eye of Philippe Nouhra at Paris-based boardgame publisher Funforge. And now I am happy to announce that Armada d6 is going to be published as Quantum, a strategy board game that will premiere at the Essen Game Fair this fall in Germany.

I’ve put up a page with images and information about the game on my website, and you can find out even more about Quantum at the Funforge site and at its BoardGameGeek page. Overall, I am extremely pleased with how the game turned out, in terms of game design, visual design, and even the somewhat perverse and philosophical narrative of the game world.

I expect I’ll be writing more about Quantum in weeks to come. But it was a tremendous amount of work to bring this design to fruition over four years and for now, I’m just happy and relieved to announce that the game is going to be available for everyone to play. For reals.

One of my favorite game review blogs, Greg Costilkyan’s PlayThisThing, has posted a review of the Armada d6 prototype. Perhaps because tabletop gamers can so analytical, boardgame reviews are notoriously picky. So I’m especially pleased with this extremely positive write-up about the game, which calls it an “incredibly balanced and smooth game — near perfection.”

Thanks, Sebastian Sohn! Now I just need to find a publisher.

Another IndieCade has come and gone. More than any other game event each year, IndieCade feels like a game version of a film festival, chock-full of smart lectures, exhibitions of top independent and experimental games, and a social scene that brings together the indie developer community. Read the rest of this entry »


As a lead-up to the IndieCade festival of Independent Games in Los Angeles, Robert Brown of Turnstyle News interviewed me about the unusual backstory of Armada d6, a boardgame that was accepted to the festival as a Finalist Nominee. The article, which focuses on the found artifacts on which I based the game, touching the connection between games, divination, and spirituality, was picked up by The Huffington Post. Read the entire article here.

Indiecade, that quintessential festival of independent games, is happening in just about a month. And it’s going to be a very busy few days for me.

Two of my games – Interference and Armada d6 – were selected as finalists and will be on exhibit there. Another project I helped design, Local No.12’s Metagame, is an Official Selection and will be available to play throughout the festival. I’m also giving a talk about the act of *being* a game designer and I’ll be interviewing the amazing Bernie DeKoven for one of the keynote sessions.

There are many incredible games being presented this year and it’s an honor being part of the festival. Plus it’s a great excuse to spend a few days in California wandering among the games and talks with other independent developers.

See you in Culver City.

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