Archives for category: Talks

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Earlier this year, Nathalie Pozzi and I brought our game installation Interference to the Dublin Science Gallery as part of GAME – an exhibition about new forms of play.  Here’s a short video of Nathalie and I discussing the game  and playing against each other. (If I recall correctly, she beat me soundly.)

The Irish Times also covered the exhibition, taking the occasion to raise questions about the comparison between games and art. If you have more than a few minutes, you might want to watch a video of the talk Nathalie and I gave as part of the Science Gallery’s lecture series. We discuss the concept of the “space of possibility” that lies at the intersection of architecture and game design.

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I know it was a few months ago, but I’m just getting around to cataloging all of my sessions from the Game Developers Conference 2013. Below are links to videos and coverage of some of the panels and lectures with which I was involved. If you weren’t at the conference, this piece from the NY Times helps convey the vibe of the gathering, and includes a quote from me about how the industry is changing.

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Over the last few months, I’ve been on a few excellent podcasts that I wanted to share here.

  • The strategic minds at the Ludology Podcast – Ryan Sturm and Geoff Engelstein – had an in-depth discussion with me about the idea of emergence – the way that unexpected patterns emerge out of complex systems – and what that has to do with playing and designing games.
  • Internet funnyman and geek connoisseur Jeff Rubin devoted a podcast episode to the NYU Game Center, where he drilled me on the details of our game design MFA program and other aspects of our curriculum and community.
  • I also had a great conversation with Wes Wilson and Spencer Williams at Core Elements, discussing the intersection of real life and games and drilling into the idea of the “Ludic Century” and the special relationship that games have to the times in which we live.

Another IndieCade has come and gone. More than any other game event each year, IndieCade feels like a game version of a film festival, chock-full of smart lectures, exhibitions of top independent and experimental games, and a social scene that brings together the indie developer community. Read the rest of this entry »

Indiecade, that quintessential festival of independent games, is happening in just about a month. And it’s going to be a very busy few days for me.

Two of my games – Interference and Armada d6 – were selected as finalists and will be on exhibit there. Another project I helped design, Local No.12’s Metagame, is an Official Selection and will be available to play throughout the festival. I’m also giving a talk about the act of *being* a game designer and I’ll be interviewing the amazing Bernie DeKoven for one of the keynote sessions.

There are many incredible games being presented this year and it’s an honor being part of the festival. Plus it’s a great excuse to spend a few days in California wandering among the games and talks with other independent developers.

See you in Culver City.

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