
designing meaningful choices + an exercise in fixing a “broken” game
The Game Modification assignment
In the last post of this series, I discussed some of the principles of iteration. The Tic-Tac-Toe exercise is a good way to get a beginning sense of the game design process, but iterative design really kicks in only when students get take-home assignments that they need to evolve over a longer period of time.
The assignment below is the first take-home project I give to students. It’s a 1-week project, which means the week after I assign it, students bring their finished games into class to share with everyone else.

RSP: Crossfire! by Craig Donahue, Andrew Jajja, Lyle Sterne, John Xiao
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